If they just tweaked the success rate of cross crease one timers this would actually be a great game..
By - dkrue84
This game has multiple flaws. The gameplay is as close to the worst ever in the series as it’s been since NHL18.
But you’ve touched on one of them for sure
Yeah man. It sucks. It's one thing when you play a scrub who just youtubes glitch goals, he can be easily stopped but it's completely game breaking imo when you play someone who is actually skilled AND does glitch goals too.
I don’t mind stopping it so long as I have resources to do so. But people just put their heads down and fly through contact and pokes and force passes through traffic and get goals. It’s a joke of gameplay. Like legit terrible.
This is interesting though.
Do you not think it should be easy as all fuck to take the puck from someone who isn’t playing?
Have you noticed that it actually isn’t?
See my previous comment.
You are trying to say it makes sense to be able to directly skate, with the puck, through someone defending you.
How that is defensible I can’t take seriously.
See my most recent comment.
Also, I’m talking about putting your head down and skating in a straight line directly into contact.
A play that you learn not to do when you turn 5 is far too highly effective in this game.
It was never effective pre-NHL21. Source: have played every NHL. If you get contacted against the boards you should lose the puck like minimum 95% of the time.
Yes so you are describing exactly what I think is trash about this gameplay, particularly in relation to every other iteration of the series.
Play passive and take lanes = skillzone. EDIT: not change players, play passive and take lanes*
Let the AI take the puck for you. They are way too effective not to use them to do this.
Yes, this wins games. But holy fuck is it boring as all hell.
In prior years, if you didn’t change players, you got wrecked by anyone who knew even 1/10th of the buttons. Now? Just sit beside your opposite post and adjust strategies over and over to watch your AI fuck your opponent in the ass while you prevent back door passes.
Is that the gameplay you want? Maybe. Is it the gameplay I want? No of course not. I want to be incentivized to change players to force opponents into scenarios where they have to make quick decisions or lose the puck, not just hold on their backhand and become invincible unless I board play them which is a flawed mechanic in itself but I digress.
If the AI couldn’t steal the puck at all from active puck carriers, but could interrupt passes through them at a much more effective rate (deflect or intercept), would the qualify of the game be better or worse than it is currently?
Ironically I dropped from 2 to 4 myself but because the games are less robotic. I spent all last year in D1, and in 19 had several impressive wins against high end Xbox players and one HC I went 16-2 but didn’t want to play to finish the weekend.
This year, it’s like playing squad battles on the outside, and eventually maneuvering to a 2 on 1 by working down low and cycling extensively or getting outside a defender wide and cutting in. Then it’s just short side or 1T, rinse and repeat over and over. I don’t shoot the goal line shots, they’re such trash I can’t bring myself to that level. Would rather lose but that’s preference.
In D4, and some extent 3, but mostly 4, people play with some creativity. When someone drops the puck between their legs and walks in and embarrasses my goalie, I respect that. Hella creative passing plays on the rush, all of that jazz. Ultimately as you’ve said, it’s a game… I want to play people who don’t act as if losing will cost them their left nut.
Also the intentional replay watching and ragging is less in D4 than higher.
Also when you say skate through you, you done goof’d.
If you are deking through me, by all means, I agree.
If you skate directly into me and I hit you square in the chest. You go down. My guys stumble over your corpse until you get up, get the puck and keep going… how can we really say that I goof’d? Is taking the body out of the play not an advisable strategy in the game of hockey?
Or are we just acknowledging that this hockey simulation is virtually nothing like hockey. Which is a valid point if that is what you’re suggesting, I will be onboard with that.
I can’t take this response seriously. I don’t know what you’re trying to say but I am certain it’s strictly to argue and not at all acknowledging what I said.
My guess would be the goal line goals. Which are straight junk and I don’t see a good argument against that. Their effectiveness is no where reflective of real hockey.
Aside from those, I do not think glitch goals exist. Those are the closest to glitch goals I recall in this series since the puck flip in 3on3 arcade. Not even “glitch” wraps were as glitch-like despite the name.
I’ve played this game way too long and won way too many games to not do the things you said.
I funnel players into two on ones and force them to make plays through me often. If you go around me, I will play you differently the next time. When players start making their predictable big loop to cut into a short side shot, easy to step into them and hit them before the shot as they are curling. If they are elite, they will drop the puck between their legs and walk to the net. I respect that.
I don’t respect skating in a straight line directly into defenders without any semblance of attempting to evade them at all and retaining possession because the probability of that happening in real hockey is near zero. No right stick usage. No gliding. No dekes. No LT to be hit in the back. Just head down straight line with no evasion or passing back to get someone out of position and carry up with a trailer etc.
The most brutal thing is people who ballerina around spinning backwards and hiding behind the net for half a period
Or reduce pass accuracy when holding the stick out to the forehand and passing across your body.
And reduce puck control when holding the puck on the backhand. Like in real life.
There are some cross creases where u receive on ur forehand, and are from well out that should not go in
Imo, if u got a pass like that irl most times if u just have ur stick on the ice it'll go in. Not talking about one timers tho.
However, they should rly decrease the accuracy of the passing that leads to the play. There's a reason y irl in 60 minutes of game time maybe 5-6 grade a chances happen if there even is that many. In Chel u can 5-6 in 2 periods which is like 15 minutes real time and it's usually way more
Most passes are deflected or off target irl if they rly go through the middle.
I didnt say its impossible to stop passes, I said the accuracy of passes should be lower.
Also why are you talking about how I play? I don't just force cross crease, and I want the success to be lower so your comment doesn't even make sense. Im talking about ppl who just straightline and just force cross crease. On the odd time you miss a pass, even if they have to pass through 3 guys, itll be a tape to tape pass
Stop tilt is psychological, u might get unlucky 1 or 2 games but its not all the time lol
My only other issue (unless I'm doing something wrong on my end) is that speed and accel seem to not really matter in NHL.
In Madden if I have a 95+ speed player and the defense is full of 82 speed players I'm going to score practically everytime.
In NBA2K a PG like Westbrook is going to absolutely smoke people that are 10 speed lower than him.
In NHL I run a 75% Hurricanes squad fully chemmed up, we have like 3 team chems activated and 7 or 8 player chems also activated.
My top line is 97 Aho, 97 E. Staal and 97 Svechnikov and with all my chems they have 96 speed, 99 acceleration and 99 agility but if you watched them play you'd never know. I play against teams constantly that are filled with low to mid 80s and they obviously have no chems running but their 81 ovr guy is as fast as anyone on my team lol, its so weird.
Seriously, how do cards that are low 80s compete with cards that are 97+? It makes no sense lol.
My TOTS makar and TOTY matthews frequently fly by people of lower speeds so I’m not sure the circumstance of what you’re talking about.
Are your guys tired? Are you playing SB? Are you on a dead sprint or maneuvering around?
All factor in